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1. Splitting up matchmaking! (New/old player experience) - in Feedback/Requests [original thread]
I believe along with the 3 gamemodes there should be 4 options too. Solo: mercs can go in and can use all tiers of equipment. High security: basic gear only ( including basic only vehicles ) Medium security: advance gear and basic (including ...
- by Rain Da Pain - at 2015.03.17 21:55:00
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2. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
How many people per game use a scrambler rifle compared to shotgun, hmg, ar, rail rifles, breach and tax ars???? Don't nerf more but give it a 40clip
- by Rain Da Pain - at 2015.01.14 21:37:00
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3. Vehicle recall time (too much) - in Feedback/Requests [original thread]
Clone D wrote: Soraya Xel wrote: A recall should infact entail an RDV retrieving your vehicle. It just makes sense. And then yes, it could be a shorter recall timer you have to hold, before the vehicle is just waiting for the RDV, but you ca...
- by Rain Da Pain - at 2015.01.13 20:50:00
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4. Vehicle recall time (too much) - in Feedback/Requests [original thread]
2x speed recalling in the red line min 50 m between you and closest red
- by Rain Da Pain - at 2015.01.13 20:20:00
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5. Railguns need splash damage - in Feedback/Requests [original thread]
True Adamance wrote: Lahut K'mar wrote: Get a gunner. Small turrets are there for infantry. Indeed. And Large are for vehicles am I right? Thus if changes are made like this the appropriate destructive force should be applied on the mai...
- by Rain Da Pain - at 2015.01.13 07:40:00
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6. Railguns need splash damage - in Feedback/Requests [original thread]
So in reality the railgun would have a huge splash probably severing your legs from you body :) but for the sake of balancing a 25% splash would be good. Ccp please say weather it's possible to add or not!
- by Rain Da Pain - at 2015.01.13 00:07:00
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7. Railguns need splash damage - in Feedback/Requests [original thread]
Harpyja wrote: shaman oga wrote: Large rails has turned into a hard mode sniper rifle a little AOE is due. I wonder how many kills rail turrets AOE have caused after the first nerf to come to the decision of completely eliminating splash da...
- by Rain Da Pain - at 2015.01.12 17:21:00
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8. Railguns need splash damage - in Feedback/Requests [original thread]
shaman oga wrote: Large rails has turned into a hard mode sniper rifle a little AOE is due. I wonder how many kills rail turrets AOE have caused after the first nerf to come to the decision of completely eliminating splash damage. With the lac...
- by Rain Da Pain - at 2015.01.12 15:12:00
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9. Railguns need splash damage - in Feedback/Requests [original thread]
I have been killed in one volly by a Proto missile tank when I had one hardener and around 4.3k shield?! Also I have been gunned down by it when I was running an infantry fit, but yet a massive tank railgun gets a slow speed with the accuracy of a...
- by Rain Da Pain - at 2015.01.12 07:40:00
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10. Railguns need splash damage - in Feedback/Requests [original thread]
Sir Dukey wrote: True Adamance wrote: -crap- Here is a better question... Who are you to tell CCP what to do? I don't see other games out there like Dust 514. If you want Battlefield tanks in Dust. How about you go play Battlefield of wha...
- by Rain Da Pain - at 2015.01.12 07:30:00
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11. Railguns need splash damage - in Feedback/Requests [original thread]
Double the speed reduction on armour plates on gunlogis! But raise the shield extenders! #avgetssplashbutTankersdont
- by Rain Da Pain - at 2015.01.12 00:29:00
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12. Railguns need splash damage - in Feedback/Requests [original thread]
True Adamance wrote: Rain Da Pain wrote: True Adamance wrote: Kaze Eyrou wrote: Gavr1lo Pr1nc1p wrote: You're not supposed to kill infantry with a railgun... But I do it all the time. Everything kills infantry mate. That's...
- by Rain Da Pain - at 2015.01.11 23:47:00
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13. Railguns need splash damage - in Feedback/Requests [original thread]
True Adamance wrote: Kaze Eyrou wrote: Gavr1lo Pr1nc1p wrote: You're not supposed to kill infantry with a railgun... But I do it all the time. Everything kills infantry mate. That's rule of thumb when you are talking about weapo...
- by Rain Da Pain - at 2015.01.11 22:15:00
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14. Railguns need splash damage - in Feedback/Requests [original thread]
Oh and cpu extenders are wont help as most people run them anyway
- by Rain Da Pain - at 2015.01.11 20:02:00
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15. Nova Knifes need a color difference per tier - in Feedback/Requests [original thread]
Dreis Shadowweaver wrote: True, I want knives to be different colours based on tier. CeeCeePee probably won't do it though because they'll think they'll lose AUR sales or something... because everyone buys nova knives! There is about a millio...
- by Rain Da Pain - at 2015.01.11 09:21:00
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16. Railguns need splash damage - in Feedback/Requests [original thread]
ccp should release an assault railgun! Make it have 300 less damage than a normal railgun but add a percentage of splash to it e.g. 50% or 40%
- by Rain Da Pain - at 2015.01.11 09:15:00
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17. Railguns need splash damage - in Feedback/Requests [original thread]
I know you can say its not for infantry but if you had to drive around in a 400k hunk of metal you would at least want to be able to hit all infantry
- by Rain Da Pain - at 2015.01.10 22:33:00
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18. Railguns need splash damage - in Feedback/Requests [original thread]
So if I sit on a roof and forge gun someone that's not the same thing? They are not 'meant' to kill infantry! It's not a slaying turret anyway but it would give tankers a hand against op av
- by Rain Da Pain - at 2015.01.10 21:23:00
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19. Railguns need splash damage - in Feedback/Requests [original thread]
Ccp have you ever tried hitting a cal scout with Proto swarms with a railgun? Impossible! At least with splash it would make it somewhat ' easy' even a 25% splash! That's only around 250 dmg! With the slow rof it would not be op at all!
- by Rain Da Pain - at 2015.01.10 21:19:00
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